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How to get a enemy to flip at a certain point

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I'm making a 2D side scroller game and I have this one bit where you have to jump across this lake on lily pads and there are sharks in the water. All you can see is their fins, I have got them moving back and forth but it looks like their swimming backwards, so how to I get the object to flip around? I haven't got any script for this, but here is my script for moving the object and the script for my player to flip just in case there's something I could change in them to make this work: (both JavaScript) ObjectMover: #pragma strict private var Xpos : float; private var Ypos : float; private var max : boolean; var Vert : boolean; var maxAmount : int; var step : float; function Start () { Xpos = transform.position.x; Ypos = transform.position.y; } function Update () { //SET THE MAX if(Vert){ //Vertical if(transform.position.y >= Ypos + maxAmount){ max = true; }else if(transform.position.y <= Ypos){ max = false; } } else { //Horizontal if(transform.position.x >= Xpos + maxAmount){ max = true; }else if(transform.position.x <= Xpos){ max = false; } } //MOVING THE PLATFORM if(Vert){ //Vertical movement if(!max){ transform.position.y += step; }else { transform.position.y -= step; } } else { //Horizontal movement if(!max){ transform.position.x += step; }else { transform.position.x -= step; } } } TextureFlip (this is what I used for my player): #pragma strict var X : float; function Start () { //Gathering normal object scale X = transform.localScale.x; } function Update () { if(Input.GetKey("a")){ //Gamer pushes left arrow key //Set texture to normal position. transform.localScale.x = -X; }else if(Input.GetKey("d")){ //Push right arrow //Flip the texture transform.localScale.x = X; } }

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