when the AI moves towards me it rotates forward for some reason, same as when it sees my player if I move it'll tilt the model forward a little and then when he chases me it doesn't work very well it just stays where it rotated to and ends up flipping everywhere, Ive added a ridgidbody.. but it still hasn't worked. Is they a way I can make it not rotate? I've froze the rotation using the ridgidbody.
My code is below.
var Distance;
var Target : Transform;
var lookAtDistance = 25.0;
var attackRange = 15.0;
var moveSpeed = 5.0;
var Daping = 6.0;
var myTrans : Transform;
private var anim : Animator;
function Start () {
anim = GetComponent(Animator);
}
function Update ()
{
Distance = Vector3.Distance(Target.position, transform.position);
if (Distance < lookAtDistance)
{
anim.SetBool("Walking", false);
Debug.Log("Looking at Player!");
lookat ();
}
if (Distance > lookAtDistance)
{
Debug.Log("Looking For Player!");
}
if (Distance < attackRange)
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
//anim.SetBool("Walking", true);
Debug.Log("Attacking");
}
}
function lookat () {
var rotation = Quaternion.LookRotation(Target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Daping);
}
function attackPlayer () {
//transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
↧