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Problem with the movement of AI

I have made an IA that follow me when he see me. Instead of just following me, he follow me and he goes up. I don't know what to do. The following file is the file that control the Mob. **File : EnemyScript.js** var hitPoints = 100; var explosion:Transform; var gravity=20; var characterLayer:LayerMask; private var player:GameObject; player=GameObject.Find("Player"); var visionAngle:float = 45; var visionRange:float = 100; private var distanceToPlayer:float; private var canSeePlayer:boolean=false; var hit:RaycastHit; function Update() { seekPlayer(); } function seekPlayer() { directionToPlayer = player.transform.position - transform.position; distanceToPlayer = Vector3.Distance(transform.position, player.transform.position); var playerAngle = Vector3.Angle(directionToPlayer, transform.forward); if (Mathf.Abs(playerAngle) < visionAngle && distanceToPlayer < visionRange)/* || canSeePlayer == true)*/ { Physics.Linecast(transform.position, player.transform.position, hit, ~characterLayer.value); if (hit.collider.name==player.collider.name) { var moveDirection = transform.forward; var tempRot = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(directionToPlayer), 2 * Time.deltaTime); tempRot.x = 0; tempRot.z = 0; transform.rotation = tempRot; canSeePlayer = true; } } moveDirection.y -= gravity * Time.deltaTime; var controller:CharacterController=GetComponent(CharacterController); controller.Move(moveDirection * 3 * Time.deltaTime); } function makeDamage(damage:float) { hitPoints -= damage; if (hitPoints <= 0) { Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); } } If you need other information to help me, just ask, I'll try to find them.

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