I have my player moving perfectly the way I want to but I must be missing some component on my enemy. My enemy is not a seeker like the player and the script for the enemy movement is basic movement. Do I have to have both the enemy and the player to have A* pathfinding scripts or is there another way to solve it?
the only code that matters for now is:
Enemy.transform.Translate(new Vector3(1.0f,0,0));
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