Well I am making a first person shooting game but it seems like that my enemy only shoots upwards when I set the rotation of the spawn point as zero as well as following programs from youtube channels (e.g. Tornadotwins) and it seems like that they don't work at all. Because I am a newbie towards unity I don't really know how it works so here below is my code and whats wrong with it?
var LookAtTarget:Transform;
var damp = 1.0;
var bullitPrefab:Transform;
var savedTime=0;
var enemyprojectile = Transform;
function Update ()
{
if(LookAtTarget)
{
var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
var seconds : int = Time.time;
var oddeven = (seconds / 2);
if (oddeven)
{
Shoot(seconds);
}
}
}
function Shoot(seconds)
{
if (seconds!=savedTime);
{
var bullit = Instantiate(bullitPrefab ,transform.Find("Spawn2").transform.position ,
Quaternion.identity);
bullit.gameObject.tag = "enemyprojectile";
bullit.rigidbody.AddForce(transform.forward * 1000);
savedTime=seconds;
}
}
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