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Trouble with lives

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I having an issue where when my player hit an enemy he dies as he should, but sometimes he loses 2 lives and others he only loses 1. I think the issue might be that my character has two colliders: a circle collider2D and a box Collider2D and they are both hitting the enemy. I have no idea how to fix it though. Here are my scripts (They are both attached to my player) Lives: using UnityEngine; using System.Collections; public class Lives : MonoBehaviour { public static int PlayerLives = 5; public int MaxLives = 999; public GUISkin Life; public Rect LifeDisplay; void Update () { if(PlayerLives >= MaxLives) { PlayerLives = MaxLives; } if(PlayerLives <= 0) { Application.LoadLevel(0); //Gameover Level } PlayerPrefs.SetInt("Lives", PlayerLives); PlayerLives = PlayerPrefs.GetInt("Lives"); } void OnGUI() { GUI.skin = Life; GUI.Label(LifeDisplay, "Lives: " + PlayerLives.ToString(), GUI.skin.GetStyle("Lives")); } } Enemy: using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { public string Level = ""; void OnTriggerEnter2D(Collider2D enemy) { if(enemy.tag == "Enemy") { Lives.PlayerLives--; Application.LoadLevel(Level); } } } Any help would be much appreciated.

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