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Enemy AI is not working as it should be??

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This is my script I use for enemy AI to move/attack. The problem here is that when I walk away from the enemy, the attack triggers and deals damage every ms it reaches 1.5. If I stand next to them, they deal no damage. I added a delay but I doubt that'll work. Can you guys help?
var Player : Transform;
var MoveSpeed = 4;
var MaxDist = 10;
var MinDist = 1.5;
var Damage = 1;
var Distance = 1.5;
var activated : boolean = true;
function Start () 
{

}

function Update () 
{
	transform.LookAt(Player);

	if(Vector3.Distance(transform.position,Player.position) >= MinDist)
	{

	transform.position += transform.forward*MoveSpeed*Time.deltaTime;



	if(Vector3.Distance(transform.position,Player.position) = MaxDist)
		{
			var hit : RaycastHit;
			if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
			{
				Distance = hit.distance;
				if (Distance = MinDist)
				{
					hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
					{
						if(activated)
						{
							activated = false ;
							cour();
						}

					}
				}	
			}
		}
	}
}
function cour()
{
	yield waitDelay();
	activated = true;
}
function waitDelay()
{
	yield WaitForSeconds (100); //Here it waits 5 seconds.
}
var hitDelay : float = 0.5;
private var nextHitAllowed : float;
 
function OnCollisionEnter (col : Collision) {
    if(col.gameObject.tag == "Player"){
        if(Time.time > nextHitAllowed){
            SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
            nextHitAllowed = Time.time + hitDelay;
        }
    }
}
on the line "distance = hit distance; if (Distance = MinDist)" I have it "(Distance <= MinDist)" The forums thing wasn't properly formatting if I added a < sign, sorry. Edit: Same with "if(Vector3.Distance(transform.position,Player.position) = MaxDist)" The < seems to break the coding?

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