Hey, here is my script for my enemy ai
UnityEngine.Transform
UnityEngine.Renderer
var Distance;
var Target : Transform;
var lookAtDistance = 17.0;
var attackRange = 10.0;
var moveSpeed = 3.0;
var Damping = 4.0;
function Update ()
{
Distance = Vector3.Distance(Target.position, Transform.position);
if(Distance < lookAtDistance)
{
Renderer.material.color = Color.green;
lookAt();
}
if(Distance > lookAtDistance)
{
Renderer.material.color = Color.blue;
}
if(Distance < attackRange)
{
Renderer.material.color = Color.red;
attack ();
}
}
function lookAt ()
{
var rotation = Quaternion.LookRotation(Target.position - transform.position);
Transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
}
function attack ()
{
Transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
↧