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random direction of enemy when collide whit wall

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hello, I'm trying to move the enemies move randomly until they touch the wall and then again with random directions. this is the script that i used for the random direction public float speed = 5.0f; public Vector3 direction; void Start() { direction = (new Vector3(Random.Range(-1.0f,1.0f), Random.Range(-1.0f,1.0f),0.0f)).normalized; transform.Rotate(direction); } void Update() { transform.position += direction * speed * Time.deltaTime; } void OnCollisionEnter (Collision col) { if (col.gameObject.tag == "Muri") { random (); } } void random () { Vector3 direction = (new Vector3(Random.Range(-1.0f,1.0f), Random.Range(-1.0f,1.0f),0.0f)).normalized; transform.Rotate(direction); } should be doing movements similar to the [wandered][1] of geometry wars and sometimes it works but many times when it touches the wall continues to move in that direction and I can not understand why, I made you a picture to make you understand what succedde sometimes when touching the wall. ![alt text][2] this is as it should be, and in fact every now and then it works but not always. ![alt text][3] Thanks in advance! [1]: http://wikicheats.gametrailers.com/Geometry_Wars_2_-_XBLA/Enemy_Types [2]: /storage/temp/26886-enemy+movement.png [3]: /storage/temp/26887-how+should+be.png

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