Quantcast
Channel: Questions in topic: "enemy"
Viewing all articles
Browse latest Browse all 1488

Enemy Rotation Problem

$
0
0
Hey guys, I have a problem here. I have been trying to fix it but i just couldn't get it. I am still new in unity, started using unity about 7 weeks already. Okay, so i have this script of my enemy following my main character, and what i want it to do is to rotate as well, but it seems like the enemy is rotating but in a weird way. here is the code Thank you so much for helping. var Player : Transform; var MoveSpeed = 4; var MaxDist = 100; var MinDist = 50; private var tr : int = 180; private var moveDirection = Vector3.zero; function Start () { } function Update () { //transform.LookAt(Player); var dist: float = Vector3.Distance(transform.position,Player.position); var dir: Vector3 = Player.position - transform.position; //Debug.Log(dir); dir.Normalize(); if(dist > MinDist) { transform.position += dir * MoveSpeed * Time.deltaTime; if(Vector3.Distance(transform.position,Player.position) <= MaxDist) { transform.eulerAngles.y += (transform.eulerAngles.y - tr) / 2; } if(dir.x>0){ //looking to the right tr = 180; } else { tr = -180; } // if(dir.x<0){ //looking to the left //tr = 0; //transform.eulerAngles.y += (transform.eulerAngles.y + tr) / 2; } }

Viewing all articles
Browse latest Browse all 1488

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>