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Spawner continuing after boss dies

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In my spawner script I have it where every 10 enemies that run through the game, the level increases and the speed of the enemy does too. So on level 4 I have a subboss that comes through the game, which makes the basic enemies not appear, basically having the player and the boss fighting alone. i'm having a little trouble, after I destroy the subboss the spawner does continue but however if the boss collides with the bottom bumper it dies (Which i want it to do if player choose to ignore the boss), but the spawner is turned off. I want the spawner to continue if the boss collides with the bottom bumper(Like galaga). Here is the script **Note: Turning isON from false to true makes the screen flood with enemies.** var isON: boolean = true; var Enemyred: Transform; var Enemyreed: Enemy_Red; function Update () { //Spawns first enemy if (isON){ transform.Translate(Vector3(direction * speed * Time.deltaTime,0,0)); if (Time.time > lastSpawn + nextSpawn){ Instantiate(enemy, transform.position, Quaternion.identity); level = manager.ShipCounter(); manager.ShipCounter(); lastSpawn = Time.time; nextSpawn = Random.Range(1.0,3.0 - (.2 * level)); } } //spawns the subboss if (level == 4 && isON == true){ isON = false; Instantiate(Enemyred, Vector3(0,8,2), Quaternion.identity); if (Time.time > lastSpawn + nextSpawn){ level = manager.ShipCounter(); manager.ShipCounter(); lastSpawn = Time.time; nextSpawn = Random.Range(1.0,3.0 - (.2 * level)); } } if (Enemyreed == null){ Enemyreed = GameObject.FindWithTag("Enemy_Red").GetComponent(Enemy_Red); } if(Enemyreed.health <= 0 && level == 4 && isON == false ) { isON = true; } } I tried to make a collision but i couldn't get it to work, if you good help thank you! Also here is part of the boss script where the boss dies when colldies with the bottom bumper function OnCollisionEnter(Col: Collision){ if (Col.gameObject.tag == "Bottom"){ Destroy(gameObject); } }

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