Please help me, I cannot for the life of me figure out what my problem is!
So I have a game very similar to geometry wars. Enemies spawn and you as a player move around and shoot. The enemies direction and speed are completely random (to a degree). I am now trying to make a new enemy variant that shoot the player with bullets of their own. I have the Enemy_Shoot Script attached to my enemy prefab:
using UnityEngine;
using System.Collections;
public class Enemy_Shoot : MonoBehaviour {
public float bulletSpeed;
public float fireRate;
public float nextFire = 1;
public GameObject bullet;
Transform enemyBullet;
Transform playerPosition;
void Awake()
{
if (!playerPosition)
{
playerPosition = GameObject.FindWithTag("Player").transform;
}
}
// Update is called once per frame
void Update () {
if (playerPosition)
{
if (Time.time >= nextFire)
{
nextFire = Time.time + fireRate;
CreateBullet();
}
}
}
void CreateBullet()
{
// Creates a new instance of the bullet
Instantiate(bullet, transform.position + (playerPosition.position - transform.position).normalized, transform.rotation);
}
}
and the EnemyBulletMovement attached to my bullet prefab:
using UnityEngine;
using System.Collections;
public class EnemyBulletMovement : MonoBehaviour
{
public Vector3 velocity;
public float step = 2f;
private Transform player;
void Start()
{
GameObject go = GameObject.FindGameObjectWithTag("Player");
var player = go.transform;
Debug.Log("Player:" + "" + player);
Debug.Log(this.transform.position);
Debug.Log("player's position" + player.position);
}
//Update is called once per frame
void Update()
{
this.transform.position = Vector3.MoveTowards(this.transform.position, player.position, step * Time.deltaTime);
Debug.Log("this.transform:" + "" + this.transform.position);
}
}
However, I keep getting a Null Reference Exception in line 23 of the EnemyBulletMovement script. I've tried so many things and looked all over the internet and I just cannot figure it out -_- The bullet gets spawned, does not move, and I get that NullReferenceException. Any help would be great, thank you!!
↧