My next step I'm going to be taking is enemy spawning, I'd love to take an approach where:
Enemy type is predefined, but enemy level can be changed by a script on level load. The locations can also be static, but I'd prefer them randomized.
How would I go about this? (I don't want a script written for me, just some steps, ideas, or a basic guide) I don't have much of an idea... If I instantiate with a level, I'd have to do it for EVERY enemy that I want, and I feel there could be an easier way...
Thanks a ton!
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