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Detect if player is in range?

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Trying to detect if the play is within range of the enemy for a simple AI script. It's been a while since i last coded so I am suffering memory loss lol. I tried OnCollisionEnter, OnTriggerEnter, but was having trouble remembering, Rigid body on just one? or Both? Collider on one or both? is trigger isn't trigger? is Kinematic isn't kinematic? So I thought well lets just detect distance on a Vector3 but not even that is working for me now. Here is what I have, let me know some tips, or any advice to solve this issue. using UnityEngine; using System.Collections; public class EnemyAI : MonoBehaviour { public GameObject target; public int maxRange; public int minRange; private Vector3 targetTran; // Use this for initialization void Start () { target = GameObject.FindWithTag("Player"); targetTran = target.transform.position; } // Update is called once per frame void Update () { if ((Vector3.Distance(transform.position, target.transform.position) < maxRange)&& (Vector3.Distance(transform.position, target.transform.position) > minRange)) { transform.LookAt(targetTran); transform.Translate(Vector3.forward * Time.deltaTime); } } }

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