Trying to detect if the play is within range of the enemy for a simple AI script. It's been a while since i last coded so I am suffering memory loss lol. I tried OnCollisionEnter, OnTriggerEnter, but was having trouble remembering, Rigid body on just one? or Both? Collider on one or both? is trigger isn't trigger? is Kinematic isn't kinematic? So I thought well lets just detect distance on a Vector3 but not even that is working for me now. Here is what I have, let me know some tips, or any advice to solve this issue.
using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour {
public GameObject target;
public int maxRange;
public int minRange;
private Vector3 targetTran;
// Use this for initialization
void Start ()
{
target = GameObject.FindWithTag("Player");
targetTran = target.transform.position;
}
// Update is called once per frame
void Update ()
{
if ((Vector3.Distance(transform.position, target.transform.position) < maxRange)&& (Vector3.Distance(transform.position, target.transform.position) > minRange))
{
transform.LookAt(targetTran);
transform.Translate(Vector3.forward * Time.deltaTime);
}
}
}
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