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Instantiate Prefab Error

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In my game I have a simple trip wire which is activated when my player enters the trigger area. As to test my tripwire because I'm only in Alpha, I wanted it to spawn my basic enemy AI prefab but it comes with this error that I don't know how to fix. Error CS0201: Only assignment, call, increment, decrement, and new object expressions can be used as a statement. Here is my script: using UnityEngine; using System.Collections; public class Tripwire : MonoBehaviour { bool Trap1; bool Trap2; public Transform enemy1; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider collided) { if(collided.GetComponent() != null ) { Debug.Log ("WireTripped"); if(Trap1 == true) { Instantiate(enemy1, new Vector3(0, 0, 0), Quaternion.identity) as Transform; } } } }

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