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c# Enemy's spawning over time, problem

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I'm trying to get infinite enemy's to spawn more frequently over time. atm the "numberOfEnemy" (3) will spawn but no more after that. what am i doing wrong or if there is a better way to do this that would be great. :) public GameObject enemy; private float timePassed = 0f; private float spawnRate = 0f; private int numberOfEnemy = 3; private int m = 3; private int i = 0; // Update is called once per frame void Update () { timePassed += Time.deltaTime; spawnRate += Time.deltaTime; /*if (timePassed >= 60f) { if (m >= 2) { m -= 1; } numberOfEnemy += 1; timePassed = 0f; }*/ if (spawnRate >= m) { while (i < numberOfEnemy) { Instantiate(enemy); i++; } spawnRate = 0f; } }

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