So I am new to unity, I searched the Forums and haven't found an answer to my question. Basically, I want to have different sized monsters with different healths, attack, etc. The closest thing I could find applies to all of a type of monster, not each monster individually. Do I have to write a different script for each one, or is there something else I can do?
Thanks for the advice, however, the monster I am used is a prefab, from the Skeleton asset pack. I don't understand how to properly edit these monsters.
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