Hey I have a simple question that needs answering.
I'm currently going through and trying to clone old school classic arcade games to get the feel with Unity and also learn a thing or two.
What I'm trouble with is setting a pattern on enemy entry on the screen, they would fly in and do some sort of loop and create a grid of enemies and their placement seems to be random.
The enemy also seems to be doing a "wave" type pattern once the grid is full of enemies.
The language that I'm using is C#, and hopefully someone can help me getting the enemies patterns and placement sorted out.
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