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Galaga Enemy Patterns and Loops

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Hey I have a simple question that needs answering. I'm currently going through and trying to clone old school classic arcade games to get the feel with Unity and also learn a thing or two. What I'm trouble with is setting a pattern on enemy entry on the screen, they would fly in and do some sort of loop and create a grid of enemies and their placement seems to be random. The enemy also seems to be doing a "wave" type pattern once the grid is full of enemies. The language that I'm using is C#, and hopefully someone can help me getting the enemies patterns and placement sorted out.

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