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I need some health with my health/enemy script

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Hi! This was my first attempt making a sinple health/enemy script where everytime the player clicks the left mouse button, the cube loses health and then disappear when health reaches zero. Everything works fine, except for I got some trouble adding this: - The cube respawns after 3 seconds (I tried using yield WaitForSeconds(3);, but with no luck) - Everytime the cube "dies", the variable timesDead goes one up and when the cube has died 3 times, the message appears "You've killed all the enemies!". Theres only the problem that seems to after you've killed the cube and a new one disappear, the variable sets to the default zero again, except for the +1 that got addet when it died. For some reason it won't remember that the variable got updatet. Im pretty sure there is a way to store this, I just need a helping hand! :) It's my very first script i've wrote totally by myself. You guys may think thats its nothing, but it's a big step for me! The code might be a little messy, but here we go: #pragma strict var health : int = 100; // The health var damage : int = 50; // The damage the player deals when he left clicks. var timesDead : int = 0; function Update() { if(Input.GetButtonDown("Fire1")) // Checks if player use the left mb { DamageDone(); print("You damaged the enemy!"); // Prints to console that you damaged the enemy if(health <= 0) // if health is 0 or below then { print("You killed the enemy!"); // Print the enemy get killed timesDead++; Dead(); Wait(); if(timesDead >= 3) // If the enemy is dead 3 times or more, print { print("No more enemies to kill. You won!"); } } } } function Dead() { Destroy (gameObject); } function DamageDone() // the damage function { health -= damage; } function Wait() { yield WaitForSeconds(1.50); print(Time.time); var enemy = GameObject.CreatePrimitive(PrimitiveType.Cube); enemy.AddComponent(enemyScript); }

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