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Navmesh with finding closest player

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I already have code to find the closest player and go towards them but how do I implement this while using NavMesh so I can avoid walls? Code: using UnityEngine; using System.Collections; public class FindClosest : MonoBehaviour { public float speed = 1f / 100; public GameObject FindClosestPlayer() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("Player"); GameObject closest = null; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } public void Update() { GameObject whatToFollow = FindClosestPlayer(); transform.position = Vector3.MoveTowards(transform.position, whatToFollow.transform.position, speed * Time.deltaTime); } void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { Debug.Log("Collsion!"); } } }

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