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Getting a variable defined in a void

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I "borrowed" some code from the unity documentation trying to get an enemy to follow the closest player. My problem is that the closest Game Object variable is defined like this: `public void Example() { GameObject closest; } ` how do I get that variable to make the enemy move towards the closest player? full code: using UnityEngine; using System.Collections; public class FindClosest : MonoBehaviour { public float speed = 7f; public GameObject FindClosestPlayer() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("Player"); GameObject closest = null; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } public void Update() { transform.position = Vector3.MoveTowards(transform.position, go.transform.position, speed); } }

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