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NavMeshAgent makes my FPS enemy object flying up. Why?,NavMeshAgent makes my FPS enemy object flying upward

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Hello! I just created my FPS enemies by following this tutorial: https://www.youtube.com/watch?v=UjkSFoLxesw&ab_channel=Dave%2FGameDevelopment But I have a weird problem. At the start of game my enemy object is flying upward. When I change a rotation of object, it always move in the local Y direction of object. I think it doesn't depend on the code. When I turn off Path Finding or set Obstacle Avoidance on 0, the enemy stops flying up. Does anybody know the reason of this problem?

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