Hey guys, I'm asking me how I can detect, if the Enemy is outside the overlapSphere range to do some stuff. How can I do that?
objectinzone = Physics.OverlapSphere(this.transform.position, 100f);
foreach(var objectInRange in objectinzone)
{
if (objectInRange.name == fullname)
{
transform.LookAt(objectInRange.transform);
}
}
↧