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Health below zero but shows negative numbers

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Hi guys! In my game I have 100 health and different enemies who deal different amounts of damage. The problem is that sometimes my health goes negative which I don't want to have. Probably the problem is that I have an enemy who deals like 50 damage and my current health is 60 so it goes negative. That is the way I tried to fix it (it doesn't do the job): health -= damage; currentHealth.text = health.ToString(); if(health < 0) { health = 0; } if (health == 0) { Die(); } Die is basically setting the gameobject inactive. Any ideas? I would be very grateful Kind regards

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