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Enemy object does not enter collide and trigger functions

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**Hello, I just started learning C# and unity. I'm practicing what I've learned. What kind of mistake could I have made in this script? My enemy object is moving towards to player but dont attack when colliders collide and when ı shoot and send bullets from my player, the enemy does not affected.** using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { private Transform playerPos; private bool isWalk = false; private bool isAttack = false; public float speed; public int health = 3; public Animator animator; // Start is called before the first frame update void Start() { playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent(); } // Update is called once per frame void Update() { if (transform.position != playerPos.position) { Walk(); } if (health <= 0) { Destroy(gameObject); } } void OnCollisionStay(Collision col) { if (col.gameObject.CompareTag("Player")) { Debug.Log("player col"); Attack(); } } /* void OnCollisionExit(Collision col) { if (col.gameObject.CompareTag("Player")) { isAttack = false; Walk(); } } */ private void OnTriggerEnter(Collider other) { if (other.CompareTag("Bullet")) { Debug.Log("bullet col"); health--; } } private void Walk() { transform.position = Vector2.MoveTowards(transform.position, playerPos.position, speed * Time.deltaTime); isWalk = true; WalkAnim(); } private void Attack() { isAttack = true; AttackAnim(); } private void AttackAnim() { if (isAttack) { animator.SetBool("isAttack", true); } else { animator.SetBool("isAttack", false); } } private void WalkAnim() { if (isWalk) { animator.SetBool("isWalking", true); } else { animator.SetBool("isWalking", false); } } }

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