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damage player on start NOT collision,how do i damage the player on enemy start, Not collision

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so i have this basic enemy script that works fine public class Enemy : MonoBehaviour { public float health; public float damage; public GameObject deatheffect; public void Update() { if (health <= 0) { Instantiate(deatheffect,transform.position,transform.rotation); Destroy(gameObject); } } void OnTriggerEnter(Collider hitInfo) { Player player = hitInfo.GetComponent(); if (player != null) { player.health -= damage; health -= player.attackPower; } } } but i have a boss that instantiates an object for a health debuff and i dont want the debuff to use collision. i just want the player to lose health on the debuffs Start. so how do i change the OnTriggerEnter to Start.ive tried this public class testfox : MonoBehaviour { public float attackBuff; public float damage = 4; public GameObject player; void Start() { player = GameObject.Find("Player"); player.health -= damage; Destroy(gameObject); } },i have this basic enemy code that works for collision but i want to make a version for a boss that damages the player on start but i cant figure out how to access the player without colliders public class Enemy : MonoBehaviour { public float health; public float damage; public GameObject deatheffect; public void Update() { if (health <= 0) { Instantiate(deatheffect,transform.position,transform.rotation); Destroy(gameObject); } } void OnTriggerEnter(Collider hitInfo) { Player player = hitInfo.GetComponent(); if (player != null) { player.health -= damage; health -= player.attackPower; } } }

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