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How to make the minions follow the right summoner ,How do i make the minions follow the right summoner ?

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So I have this enemy that spawns two minions. The minions are supossed to follow spawn positions of the Enemy (where the minions got spawned). This works fine but if a instantiate another Enemy the minions follow the enemy that got spawned first. Im using the A* Pathfinding Project AI for this. Link:(https://arongranberg.com/astar/) The issue is that im finding the target by the Tag but I dont know how to do it in another way, thats why im here. Sorry for my bad english btw. This is the script for one of the minions : public class MinionPathfinding1 : VersionedMonoBehaviour { /// The object that the AI should move to public Transform target; public GameObject summoner; private GameObject Player; IAstarAI ai; private void Start() { summoner = GameObject.FindGameObjectWithTag("MinionSpawner02"); Player = GameObject.FindGameObjectWithTag("Player"); target = summoner.transform; } void OnEnable() { ai = GetComponent(); // Update the destination right before searching for a path as well. // This is enough in theory, but this script will also update the destination every // frame as the destination is used for debugging and may be used for other things by other // scripts as well. So it makes sense that it is up to date every frame. if (ai != null) ai.onSearchPath += Update; } void OnDisable() { if (ai != null) ai.onSearchPath -= Update; } /// Updates the AI's destination every frame void Update() { if (target != null && ai != null) ai.destination = target.position; if (summoner == null) { target = Player.transform; } } } }

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