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Destroy a spawning enemy prefab with an weapon prefab

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I have three prefabs which I instantiate with a spawning script. This is the code for it: public class SpawnManager : MonoBehaviour { public GameObject[] enemyPrefabs; private float spawnRangeX = 7f; private float spawnPosZ = 26f; private float startDelay = 2f; private float spawnInterval = 2f; public GameObject objToDestroy; void Start() { InvokeRepeating("SpawnRandomEnemy", startDelay, spawnInterval); } // Update is called once per frame void Update() { } void SpawnRandomEnemy() { // Make a random enemy from the enemyPrefab to spawn on the fixed X and Y Vector3 spawnPos = new Vector3(Random.Range(-spawnRangeX, spawnRangeX), 1, spawnPosZ); // Initialize enemyIndex to get random enemy from the enemyPrefab in enemyPrefab arrey int enemyIndex = Random.Range(0, enemyPrefabs.Length); //Instantiate enemyPrefab of enemyPrefab array at random x and z position and rotate it towards // the player Instantiate(enemyPrefabs[enemyIndex], spawnPos, enemyPrefabs[enemyIndex].transform.rotation); } I shoot my prefab weapon with: GameObject prefab; void Start() { prefab = Resources.Load("projectile") as GameObject; } // Update is called once per frame void Update() { if(Input.GetMouseButtonDown(0)) { GameObject projectile = Instantiate(prefab) as GameObject; projectile.transform.position = transform.position + Camera.main.transform.forward * 2; Rigidbody rb = projectile.GetComponent(); rb.velocity = Camera.main.transform.forward * 40; } } } I have added box colliders to my prefabs and a rigidbody to my weapon. Does someone know how to destroy the enemy prefabs when spawned , when my weapon hits their collider?

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