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How to connect generated points on a sphere?

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I want to implement a A* algorithm in my game, which takes place on a planet. I generated evenly distributed points with the Code below and my wish is to create connections between a point and about 3-5 others points. One connection ist going to be a possible path with a weight, which is it's distance. I need to connect all Points in a way(maybe the neares Points?), so i can pathfind from any point to any others point in the sphere. `Vector3[] GetPointsOnSphere(int nPoints) { float fPoints = (float)nPoints; Vector3[] points = new Vector3[nPoints]; float inc = Mathf.PI * (3 - Mathf.Sqrt(5)); float off = 2 / fPoints; for (int k = 0; k < nPoints; k++) { float y = k * off - 1 + (off / 2); float r = Mathf.Sqrt(1 - y * y); float phi = k * inc; points[k] = new Vector3(Mathf.Cos(phi) * r, y, Mathf.Sin(phi) * r); } return points; }` Any ideas how to do this? ![alt text][1] [1]: /storage/temp/165840-sphere.png

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