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how to do to in second tap on screen of smartphone to create object and to this object look toward enemy but object look toward vector3 (0,0,0)

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this is my joystick public class myJoystick : MonoBehaviour { public Transform player; public float speed = 5.0f; private bool touchStart = false; private Vector2 pointA; private Vector2 pointB; public float time2attack; public float time; public GameObject tentacle; private bool Cattack = false; // Start is called before the first frame update void Start() { time = time2attack; } // Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { pointA = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z)); } if (Input.GetMouseButton(0)) { touchStart = true; pointB = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z)); } else { touchStart = false; } attack(); } private void FixedUpdate() { if (touchStart) { Vector2 offset = pointB - pointA; Vector2 direction = Vector2.ClampMagnitude(offset, 1.0f); moveCharacter(direction * 1); } } void moveCharacter(Vector2 direction) { player.Translate(direction * speed * Time.deltaTime); time -= Time.deltaTime; if (time <= 0) { time = time2attack; } } void attack() { if (time == 0) { time = time2attack; } } } this is code which make to object look toward enemy public class attackTentacle : MonoBehaviour { public Transform target; private float speed = 100f; // Update is called once per frame void Update() { Vector3 vectorToTarget = target.position - transform.position; float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg; Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward); transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * speed); } }

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