So I am suddenly having a problem with the instantiation of my objects. This started happening after I changed something and even when I revert my changes the warnings still happen so I'm not sure if it is just my scripting or something else. But there are two errors that always appear. This one `Received OnSerialization for view ID XXXX. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined` always appears when I load the next scene and instantiate my players. Then I use `PhotonNetwork.InstantiateSceneObject()` for my enemies. Both player and enemies have a photonview before getting instatiated but I don't think they are getting assigned. The way that I load my scene is just using the regular `PhotonNetwork.LoadLevel(level#)` Which brings me to my other error which occurs when I deal any damage to 'some' enemies which is this error `Received RPC "RPC_NAME" for viewID X but this PhotonView does not exist! Was remote PV. Remote called. By: 1 Maybe GO was destroyed but RPC not cleaned up.` Tried a bunch of different things and looked up some other solutions which is why I use scene objects and loadlevel but it still does the same thing.
Here is where I instantiate my network prefab pick for players and enemy: https://pastebin.com/ZcQsaKVb
This is the script where I instantiate my enemy scene object: https://pastebin.com/gE8Dajmd
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