Hi,
I'm new to Unity so my question might be elementary.
In the 2d platformer kit we are taught that any object with a **damager** component can deal damage to an object with **damageable** component. Fair enough, but since the main character Ellen has a **damager** component with the hittable layers include the **Enemy** layer, why can't she damage the enemy by jumping on it and squishing it instead of a melee or bullet attack?
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