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Enemy help

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so im creating a enemy in a game where it will go after a building but if the player come withing a distance its attacking the play but i have a problem where if the enemy is attacking a building its flying and i dont want it to fly how do i stop it from flying? this is the script` using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { public GameObject Player; public GameObject Enemy; public GameObject Building; public float MoveSpeed = 5f; public float MaxDist = 10f; public float MinDist = 5f; public float lookRadius = 10f; public float attackRadius = 100f; public float Health = 100f; // Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player"); Enemy = GameObject.FindGameObjectWithTag("Enemy"); Building = GameObject.FindGameObjectWithTag("Building"); } // Update is called once per frame void Update() { if ((Player.transform.position - transform.position).sqrMagnitude <= lookRadius * lookRadius) { transform.LookAt(Player.transform); transform.position += transform.forward * MoveSpeed * Time.deltaTime; } else if ((Building.transform.position - transform.position).sqrMagnitude <= attackRadius * attackRadius) { transform.LookAt(Building.transform); transform.position += transform.forward * MoveSpeed * Time.deltaTime; } } void OnDrawGizmosSelected() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position, lookRadius); } public void TakeDamage(float amnt) { Health -= amnt; if (Health <= 0) { print("Enemy Has died!!!"); Destroy(Enemy); } print("Enemy took some damage"); } }

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