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Enemy won't damage player C#

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Hey, im kinda a beginner so i dont understand to complex stuff, but im trying to make a game with enemies. Im trying to make a script so my player takes damage while in the enemys attack range, the enemy has a box collider and is set to trigger thesse are my scritpts: Enemy script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAttack : MonoBehaviour { public bool inRange; public float damage; void Start () { } void Update () { if(inRange == true) { //attack PlayerStats player = GetComponent(); player.P_TakeDamage(damage); } } void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { inRange = true; } } void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { inRange = false; } } } Player Script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerStats : MonoBehaviour { public float currHealth; public float maxHealth; void Start () { } public void P_TakeDamage(float ammount) { currHealth -= ammount; } void Update () { if (currHealth > maxHealth) { currHealth = maxHealth; } if (currHealth <= 0) { //Die Die(); } } public void Die() { Destroy(gameObject); } }

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