im making a 2d platformer and i have a patrolling enemy but for some reason he changes z position even though i didn't say to and it makes his z position behind the camera so he doesn't render
heres the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyPatrol : MonoBehaviour {
public float speed;
public float distance;
private bool movingRight = true;
public Transform groundDetection;
void Update()
{
transform.Translate(Vector2.right * speed * Time.deltaTime);
RaycastHit2D groundInfo = Physics2D.Raycast(groundDetection.position, Vector2.down, distance);
if (groundInfo.collider == false)
{
if (movingRight == true)
{
transform.eulerAngles = new Vector3(0, -180, 0);
movingRight = false;
}else
{
transform.eulerAngles = new Vector3(0, 0, 0);
movingRight = true;
}
}
}
}
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