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how to kill an emeny?

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I want to kill an enemy with a certain number of shots and to give a score afterwards. I have 2 scripts: KillMegaloth - kills in 1 shot - gives correct score public GameObject objectToDestroy; public GameObject effect; public int scoreValue = 100; //public AudioClip DeathAudio; AudioSource enemyAudio; void OnTriggerEnter (Collider col) { if (col.gameObject.tag == "Bullet") { Instantiate (effect, objectToDestroy.transform.position, objectToDestroy.transform.rotation); ScoreManager.score += scoreValue; Destroy (objectToDestroy, 1f); Debug.Log ("Megaloth destroyed"); } } EnemyManager - kills in 2 shots - takes away life - gives wrong score - the effect upon death is created 34 times in quick succession public int MaxHealth = 100; public int currentHealth; public int scoreValue; public GameObject objectToDestroy; public GameObject effect; // Use this for initialization void Start () { currentHealth = MaxHealth; } public void TakeDamage(int damage) { currentHealth -= damage; Debug.Log ("Megaloth injured"); } // Update is called once per frame void Update () { if (currentHealth == 0) { Instantiate (effect, objectToDestroy.transform.position, objectToDestroy.transform.rotation); ScoreManager.score += scoreValue; Destroy (objectToDestroy, 1f); // NB: When the number of frames before destruction is removed, the Megaloth disappears right away and only 1 death fire is created. Debug.Log ("Megaloth destroyed"); } } } I'm at a loss as to what could be going wrong, any suggestions?

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