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Multiple targets with navmesh?

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I have a 2 player game. I need the navmesh enemy to pick a player to chase(preferably when it enters a trigger or by distance or even random if need be). If one player is destroyed how can I swap the navmesh destination without getting a null destination error. I've tried multiple solutions but can't seem to find quite what i'm looking for. Below is my solution thus far. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; //be sure to include when using NavMesh public class EnemyNav : MonoBehaviour { //public Transform playerTarget; private NavMeshAgent agent; // public Transform Player1; // public Transform Player2; public Transform[] players; // Use this for initialization void Start () { agent = GetComponent(); } // Update is called once per frame void Update () { // agent.destination = playerTarget.position; } void OnTriggerStay(Collider other) { int rnd = Random.Range(0, players.Length); agent.destination = players[rnd].position; /* if(other.tag == "Player1") { agent.destination = Player1.position; } if (other.tag == "Player2") { agent.destination = Player2.position; } */ } }

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