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How do I get GameObjects to look at me?

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var player : GameObject; var speed : float = 1; function Start () { player = GameObject.FindGameObjectWithTag("Player"); if (!player) Debug.Log ("ERROR could not find Player!"); } function Update() { if (!player) return; var distance = Vector3.Distance( player.transform.position, transform.position); if ( distance < 100 ) { Debug.Log ("player is close"); var delta = player.transform.position - transform.position; delta.Normalize(); var moveSpeed = speed * Time.deltaTime; transform.position = transform.position + (delta * moveSpeed); } else { Debug.Log("not close yet " + distance); } } I'm using this as my movement script, and I've made a GameObject using blender and put it in a prefab. The problem is that when I use the LookAt() function (even if I put it in a separate script), the enemy I've created gives me its side rather than its front, and it always stays a large distance away from my Controller. Is there any function I can use, or any code block that would make the enemy turn that extra 90 degrees to look at my character? Even better is there some way I can fix this from the inspector itself? I've tried rotating the prefab but that doesn't work either. I got the code from another question on this website but for the life of me I can't remember the URL of that question.

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